![]() ![]() Yajima corroborated this, where there was high-resolution data for things like the sprites and 2D illustrations, but the 3D models had textures that required a lot of time for optimization. RELATED: Atlus Has Less Strict Streaming Guidelines for Persona 3 Portable and Persona 4 Golden Remastersįamitsu asked if there was a lot more than simple porting involved when it came to remastering Persona 3 Portable and Persona 4 Golden, as both games were originally released on handhelds instead of a mainline console like Persona 5 Royal. When they were asked about the process of remastering both Persona 3 Portable and Persona 4 Golden, they described the troubles they ran into during development. Yajima was the director of the aforementioned Steam version, while also the director of the remasters of the recently released remasters for Personas 3-5, mainly to optimize the games so that they wouldn't look inferior to the originals. Nomura's most notable role was leading the development of these remasters, as he was responsible for the Steam version of Persona 4 Golden released back in 2020. To highlight the launch of these games on new systems, Famitsu magazine released an interview with Atlus producer Atsushi Nomura and Persona Team director Daisuke Yajima regarding these ports. ![]() ![]() Persona 5 Royal had its multiplatform launch in the last quarter of 2022, while Persona 3 Portable and Persona 4 Golden's ports were released recently as well. The publisher had first announced these ports last year, where it would be bringing the series to multiple platforms after several fan requests, especially for consoles like the Nintendo Switch. Publisher Atlus describes the process for remastering both Persona 3 Portable and Persona 4 Golden as "difficult" and "painstaking" for modern platforms. ![]()
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